LDLimey DragonWorlds, campaigns, and game design

LIMEY DRAGON

Games, worlds, and campaigns built to be played.

Home of Collision of Worlds, original campaign material, game-reference projects, and the Limey Dragon archive.

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Collision of Worlds

A unified roleplaying system built to let very different worlds, genres, and characters meet at the same table.

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Campaigns

Campaign books, player packets, maps, pregenerated characters, and long-form settings from ongoing projects.

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Limey Dragon Wiki

The public archive for rules references, sourcebooks, campaign material, lore, maps, and project documentation.

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FEATURED SYSTEM

Collision of Worlds

One system. Any world.

Collision of Worlds was created to make crossover gaming practical. Instead of rebuilding characters every time a campaign changes genre, the system provides a shared d100 framework for people, machines, monsters, heroes, starships, armies, and stranger things to exist together.

Read the system overview
d100Unified core mechanic
Genre-freeFantasy to science fiction
Cross-worldBuilt for mixed settings

CAMPAIGNS

Ready-made worlds to explore

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Silent Night

A broken-world superhero campaign where the sky falls and the old communications network dies with it.

The Black Meridian

A Collision of Worlds campaign with complete player material and campaign support.

The Black Reliquary

A Warhammer 40,000 campaign project with a full character packet and campaign material.

The Broken Vanguard

A City of Heroes campaign with campaign book, maps, and player-facing handouts.

PROJECTS & ARCHIVE

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LIMEY DRAGON WIKI

The complete public archive

Campaigns, sourcebooks, lore, maps, reference material, and downloadable PDFs are collected in one searchable place.

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ABOUT

Built by J. Kerr

Limey Dragon is a home for tabletop game design, campaign building, rules conversion, reference projects, and the ever-growing Collision of Worlds library.