Collision of Worlds
A unified roleplaying system built to let very different worlds, genres, and characters meet at the same table.
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Home of Collision of Worlds, original campaign material, game-reference projects, and the Limey Dragon archive.
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A unified roleplaying system built to let very different worlds, genres, and characters meet at the same table.
Explore Collision of WorldsCampaign books, player packets, maps, pregenerated characters, and long-form settings from ongoing projects.
Browse campaignsThe public archive for rules references, sourcebooks, campaign material, lore, maps, and project documentation.
Open the wikiOne system. Any world.
Collision of Worlds was created to make crossover gaming practical. Instead of rebuilding characters every time a campaign changes genre, the system provides a shared d100 framework for people, machines, monsters, heroes, starships, armies, and stranger things to exist together.
Read the system overviewCAMPAIGNS
A broken-world superhero campaign where the sky falls and the old communications network dies with it.
A Collision of Worlds campaign with complete player material and campaign support.
A Warhammer 40,000 campaign project with a full character packet and campaign material.
A City of Heroes campaign with campaign book, maps, and player-facing handouts.
PROJECTS & ARCHIVE
Browse system material, sourcebooks, rules references, conversions, and setting documents.
Player maps, campaign handouts, location references, and supporting material for active campaigns.
Find downloadable campaign books, player packets, reference PDFs, and other public releases.
LIMEY DRAGON WIKI
Campaigns, sourcebooks, lore, maps, reference material, and downloadable PDFs are collected in one searchable place.
ABOUT
Limey Dragon is a home for tabletop game design, campaign building, rules conversion, reference projects, and the ever-growing Collision of Worlds library.